LUSTRE COLOR GRADING
Flexible real-time color grading for creative look development. Track colour space information on a per-clip basis, from source to screen. Interoperates with Flame. The Lustre architecture uses CPU and GPU optimizations to obtain realtime playback on high resolution files, as required for digital cinema colour grading. Lustre is a Linux based software. Includes the ability to lock exported colour policies.
Interoperability allows for Creative Finishing applications, on the same or on different workstations, to share clips and sequences (timelines).
To obtain a sequence, the Lustre artist simply browses the remote project’s project folders, and drags and drops the Smoke/Flame sequence to the Lustre Storyboard. Grading proceeds as usual. Once done, Lustre renders its results back to the project’s defined render destination (i.e Lustre Shared Library or any location on the Media List). Within the context of Source Grading, this process leaves all Timeline FX, transitions and metadata intact.
Conceptually, this is the simplest scenario. However, the interoperability features give you a high level of flexibility, whereas you can send your sequence to and back from any of the Creative Finishing applications at any point of the finishing process.